haggi Posted July 31, 2011 Share Posted July 31, 2011 Hi, while writing a displacement shader I got the result you see in the image. The objects seems to fall apart into its patches if I apply a displacement shader. Do I need something like displacement bounds on my object or am I missing a switch for correct shading? Hipnc file is attached. Thanks for any information. displacement.hipnc Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted July 31, 2011 Share Posted July 31, 2011 Looks like your mesh isn't fused. Try tossing a fuse above your material node. It could be something in the shader, but that looks like you cusped your plane or something which splits off all of the grids into individual squares. Quote Link to comment Share on other sites More sharing options...
anim Posted July 31, 2011 Share Posted July 31, 2011 you do need to add Displacement Bound property to your object or shader and set it correctly according to your maximum displace height since this is very commonly asked question on houdini forums, it's sometimes faster to use search than posting another question Quote Link to comment Share on other sites More sharing options...
haggi Posted July 31, 2011 Author Share Posted July 31, 2011 Oh, I just tried it again and it seems the problem only appears in the ipr window if no displacement bounds are set for a plane. In the standard rendering everything is fine. Quote Link to comment Share on other sites More sharing options...
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