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displacement shader


haggi

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Hi,

while writing a displacement shader I got the result you see in the image.

The objects seems to fall apart into its patches if I apply a displacement shader.

Do I need something like displacement bounds on my object or am I missing a switch for correct shading?

Hipnc file is attached.

Thanks for any information.

post-3146-131211122762_thumb.jpg

displacement.hipnc

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you do need to add Displacement Bound property to your object or shader and set it correctly according to your maximum displace height

since this is very commonly asked question on houdini forums, it's sometimes faster to use search than posting another question

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