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Making a pond


Ezz

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Hi all.

I am planning to do a personal project involving a small pond with a few trees and stones etc. with the RippleSolver-Dop.

But I am a bit confused on the workflow to make the stones etc. interact with the "water"

So I was hoping that I could get a hint on how to set it up.

Cheers

Erik

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  • 2 months later...

There is already an example of this in the Ripple Solver documentation.

.../examples/nodes/dop/ripplesolver/RippleGrid.otl

This example demonstrates how to use the Ripple Solver and Ripple Object nodes. Bulge SOPs are used to deform a grid to create initial geometry and rest geometry for the Ripple Object which is then piped into the Ripple Solver.

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