derm Posted August 21, 2011 Share Posted August 21, 2011 (edited) Hello! So I have a basic scene here. I have a few copied geometry pieces attached to particles. Those particles are imported into an autoDOPnetwork via the "POP Object" tool. Everything works great except that when the particles look as if they should come to rest, they keep bouncing and won't ever freeze or come to rest. I tried RBD AutoFreeze but that didn't work. Should it have? Or is there a node that would let me do this? Or do I need to use some expressions in an "Active Value" node? Thanks! I attached the file I'm working with. :-\ particle_rbd_dops.hipnc Edited August 21, 2011 by derm Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted August 21, 2011 Share Posted August 21, 2011 You need a minimum substep of 5 or if it was 6 on the popnetwork for it to finally rest when acting togheter with rbds. 2 Quote Link to comment Share on other sites More sharing options...
derm Posted August 21, 2011 Author Share Posted August 21, 2011 Oh snap. Well that was easy. Thank you sir! I really appreciate it. Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted August 21, 2011 Share Posted August 21, 2011 Np, it had me super confused for a while as well. Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted August 21, 2011 Share Posted August 21, 2011 (edited) Also if you decrease your bounce and increase the friction under the physical tab of your pop object, you may get a better result without increasing your sub steps! although increasing sub steps gives you a better result, specially if you have just a few particles, but when you particle number is really high and you don't have your objects very close to the camera, you probably wanna avoid increasing sub steps. Edited August 21, 2011 by ehsan parizi Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted August 21, 2011 Share Posted August 21, 2011 Also if you decrease your bounce and increase the friction under the physical tab of your pop object, you may get a better result without increasing your sub steps! although increasing sub steps gives you a better result, specially if you have just a few particles, but when you particle number is really high and you don't have your objects very close to the camera, you probably wanna avoid increasing sub steps. It won't help how much you tweak those settings. They will stop in some place and stand there bouncing. Maybe not as much with less bounce but very noticeable. 1 Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted August 21, 2011 Share Posted August 21, 2011 It won't help how much you tweak those settings. They will stop in some place and stand there bouncing. Maybe not as much with less bounce but very noticeable. Yes, like I said your method is the better way, but decreasing that 0.8 bounce also will help getting a better result. Quote Link to comment Share on other sites More sharing options...
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