daland Posted October 4, 2003 Share Posted October 4, 2003 Hey Kids, Although it doesn't apply directly, there is a mental ray shader primer that was posted on the Houdini list. http://www.anibbu.com/hwee/mentalray/ written by Hwee K, pretty interesting. Just curious, anyone out there using mental ray? I may be working at a shop that has a lot of mental ray licenses, and was curious what your opinons were about houdini and mentalray? thanks, david Quote Link to comment Share on other sites More sharing options...
Hwee Posted October 7, 2003 Share Posted October 7, 2003 Mental Ray works well with Houdini, and is a spanking renderer. Mantra should take the cue from MR and start to sample shaders with rays rather than micro-vertices; that would remove one of the biggest chores of shader-writing -- anti-aliasing. Quote Link to comment Share on other sites More sharing options...
Jason Posted October 9, 2003 Share Posted October 9, 2003 Hey Hwee, How does raytracing shaders (which IS possible in mantra) help with anti-aliasing? Surely its actually a lot worse, since the surface derivatives are not as accurate as with micropolygon rendering? Thanks, Jason PS. I know VERY little about how mental ray renders:) Quote Link to comment Share on other sites More sharing options...
Hwee Posted October 10, 2003 Share Posted October 10, 2003 Both Mantra and PRman decouple geometric sampling from shading sampling, while MR makes no distinction between the two. In MR, 16 (for eg.) sampling rays get sent out and each returns a different geometric hit point as well as different shader return value, and they all get filtered in the same trusty way. On the other hand, in Mantra and PRman, some of those rays could return the same shading value because they hit the same micropolygon. So, Du and Dv are not as important in MR and there's no need to fret over their accuracy. In fact, because there's no notion of a "micro-shading-facet" in MR, there's no notion of Du and Dv! Quote Link to comment Share on other sites More sharing options...
digitallysane Posted December 16, 2003 Share Posted December 16, 2003 PS. I know VERY little about how mental ray renders:) There's an interesting post here, down the page, the one named "gga". The whole thread is quite interesting. I wonder if anyone can post here on odforce some similar thoughts on Mantra? Dragos Quote Link to comment Share on other sites More sharing options...
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