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Textures and gamma


Rvb

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Hi everyone!

I'm trying to use a texture with my rendering but I don't know if I do it the proper way. In the attachment you can see the texture colormap and the mplay colormap. I've set the gamma value to 2.2 in mplay but the texture looks flat/grayish. Is this correct? Or do I need to use some extra steps? I've created a mantra surface material and attached it to the barrel.

I hope someone can give me a headsup of how to work with textures and gamma :)

Regards,

Rogier

post-3200-131497390785_thumb.png

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