Jump to content

render passes


Recommended Posts

Hi there,

This is a beginner level question.

I used to do deepraster renders by going into the shader and seeing the green color nodes and note

the variable name and type it out in the extra plane options

now in H11 is there any way to easily note down the passes that one can take with a shader?

or is there any other way for it?

Link to comment
Share on other sites

Hi there,

This is a beginner level question.

I used to do deepraster renders by going into the shader and seeing the green color nodes and note

the variable name and type it out in the extra plane options

now in H11 is there any way to easily note down the passes that one can take with a shader?

or is there any other way for it?

All standard passes, i.e. built in Mantra Surface Model + Mantra's natives are available in Mantra ROP from selection menu (small triangle next to Vex variable name). Other than that, no, no easy way to find all exports. Scripting may help here.

I agree though that for debugging purposes it would be nice if Mantra print in higher verbose mode all exports defined by current shaders.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...