Adam Ferestad Posted September 16, 2011 Share Posted September 16, 2011 Hey all, I am trying to get a VOP SOP to change a circle into a spiral, but I am having some trouble with a few things. I got the math function into the network for a Logarithmic Spiral from Wolfram Mathworld. I remember learning about doing it in my Calc class, but for some reason, the vex network isn't actually working. I am pretty sure I got the math in there right, but it seems to be calculating it wrong. The functions are supposed to be x=a*cos(theta)*e^(b*theta) y=a*sin(theta)*e^(b*theta) Where a and b are constants, e is the constant and theta is in radians. I have checked my network a couple times, but maybe someone else can tell me why it is behaving the way it is. There must be something I don't know about the way vex processes information. This is what I am getting now. (And yes I know I spelled Logarithmic wrong there ><) logrithmicSpiral.hipnc Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted September 16, 2011 Share Posted September 16, 2011 (edited) looks to me like your vop wants to work but is being clipped along the x axis. on the left that looks like your math crosses into -z, but on the x axis, when the spiral approaches zero it is stopped from crossing into any negative floats. that is the reason for the long jump to the points at the far right of your pic. look for some a bit in your vop sop, specifically for the x coordinates, where you are using a fit maybe or a choice has been made to use positive floats only... Edited September 16, 2011 by smaugthewyrm Quote Link to comment Share on other sites More sharing options...
Andz Posted September 16, 2011 Share Posted September 16, 2011 (edited) Any chance that x and y are only getting positive values? *Look's like smaugthewyrm was faster then me. Edited September 16, 2011 by Andz Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted September 16, 2011 Author Share Posted September 16, 2011 (edited) I actually think it has something to do with how I am deriving my my angle measurement for theta. I looked at them and I am not getting from 0 to 2π on my measures for the circle I am starting off with. It is spanning from -1.4 to 1.4 or so. I am not sure how to get the angle measure for each point into the function right to get the angle right since the trig vex node only accepts a radian measure instead of a rational one. This is another time I wish I could afford the CMIVFX videos, because they have one that covers this :-( Edited September 16, 2011 by Adam Ferestad Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted September 16, 2011 Share Posted September 16, 2011 I think that may work for you. logrithmicSpiral.hipnc Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted September 16, 2011 Author Share Posted September 16, 2011 Figured out how to hack it together... just had to redefine how I was getting my angle measure. Instead of trying to use the points coordinate, I simply did this: theta = 360/$NPT * $PT It is working from what I can tell and looks pretty good. I am going to try some of the other, more complicated spirals and see what I can get to work, wish me luck. logrithmicSpiral.hipnc Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted September 16, 2011 Author Share Posted September 16, 2011 thanks Fabiano, but that isn't exactly what I was looking for, though there are some interesting things in there, I was looking for a way to do some non standard spirals. There are some really cool things I have found as I play and dig through mathworld that I am trying to figure out how to build in Houdini as a structure. Also, your object seems to be dependent on the number of points you have in the mesh, which is something I wanted to have more flexibility on so an artist could control the density of the resulting geometry without losing the shape. I am thinking of getting all of the spiral types I can working and releasing a Digital Asset on my site for free use. I also think that I may do a short tutorial this month on how I got this one working for my site. Quote Link to comment Share on other sites More sharing options...
zarti Posted September 17, 2011 Share Posted September 17, 2011 this is my VOP-ish interpretation of the above formula ( 1st post ): oc , in 2D looks more mathemat-ish than in 3D . =P logarithmicZpiral.hipnc Quote Link to comment Share on other sites More sharing options...
Adam Ferestad Posted September 18, 2011 Author Share Posted September 18, 2011 Very interesting method, but what you have is very different from the logarithmic spiral parametric function I posted before. What you have is this x = a*cos(b*θ*fit($PT from 0 to $NPT-1))*e^(b*θ*fit($PT from 0 to $NPT-1)) y = a*sin(b*θ*fit($PT from 0 to $NPT-1))*e^(b*θ*fit($PT from 0 to $NPT-1)) where a, b and e are all arbitrary variables and θ is measured in radians The problem is, e is actually a universal constant like π and you are using b as a frequency modulation on your trig functions. Also, I am not sure exactly why you did the fit stuff, but it looks like you were trying to do 360/($NPT-1) * $PT, which is actually easier to do as just that. If you look in the last one I posted you can see how that works. Again, when you see "e^" anywhere in math that means you need to use the exponential vex node, not the power one. Your best bet to avoid confusion when someone is trying to read your stuff if you aren't using the constant e is to pick a different variable representation. Quote Link to comment Share on other sites More sharing options...
zarti Posted September 19, 2011 Share Posted September 19, 2011 (edited) he-hee , whata mess ! .. not only that Adam . before misreading the e^ , i even ignored the spiral 's surname ; logarithmic . thanks for your corrections and clarifications Adam . =) -- im uploading a more appropriate / corrected version of my first hip , .. as i should do it . .. logarithmicZpiral_c.hipnc edit : in this version , changing the number of input 's points , changes the length of the spiral . .cheers Edited September 19, 2011 by zarti Quote Link to comment Share on other sites More sharing options...
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