Barakooda Posted September 22, 2011 Share Posted September 22, 2011 Anyone knows how to overcome this problem ? and why its happning ? B. test.mpg displace_inside_out02.hipnc Quote Link to comment Share on other sites More sharing options...
flay Posted September 23, 2011 Share Posted September 23, 2011 I almost always put a facet (enable cusping) and a fuse at the end of geometry builds. Especially if there is some sort of automatic process involved (and always if it's a capped tube). In this case, it seems to have cleared up the problem. displace_inside_out02_cusped.hipnc Quote Link to comment Share on other sites More sharing options...
Barakooda Posted September 24, 2011 Author Share Posted September 24, 2011 I almost always put a facet (enable cusping) and a fuse at the end of geometry builds. Especially if there is some sort of automatic process involved (and always if it's a capped tube). In this case, it seems to have cleared up the problem. thanks mate, But It didnt solve the problem. Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted September 24, 2011 Share Posted September 24, 2011 It's happening because the micro polygons being generated are not becoming small enough to get a good displacement result. There are two solutions. 1. Increase the Shading Quality of the object which will produce smaller micro polygons. 2. Turn on render polygons as subdivision. Quote Link to comment Share on other sites More sharing options...
Barakooda Posted September 26, 2011 Author Share Posted September 26, 2011 It's happening because the micro polygons being generated are not becoming small enough to get a good displacement result. There are two solutions. 1. Increase the Shading Quality of the object which will produce smaller micro polygons. 2. Turn on render polygons as subdivision. Seems like the combination of the two giving the most cost effective results. Thank you Erik ! Quote Link to comment Share on other sites More sharing options...
Barakooda Posted September 26, 2011 Author Share Posted September 26, 2011 Seems like the combination of the two giving the most cost effective results (for this case). Thank you Erik ! Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted September 26, 2011 Share Posted September 26, 2011 Seems like the combination of the two giving the most cost effective results. Thank you Erik ! NP , Happy rendering Quote Link to comment Share on other sites More sharing options...
Hello world Posted October 17, 2011 Share Posted October 17, 2011 Anyone knows how to overcome this problem ? and why its happning ? B. Hi I have a doubt, are you trying to create a displacement pass? whats the need to use red and blue displacements.can you explain me please.thank you Quote Link to comment Share on other sites More sharing options...
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