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Displace flickering ,Render issue.


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I almost always put a facet (enable cusping) and a fuse at the end of geometry builds. Especially if there is some sort of automatic process involved (and always if it's a capped tube). In this case, it seems to have cleared up the problem.

thanks mate,

But It didnt solve the problem.

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It's happening because the micro polygons being generated are not becoming small enough to get a good displacement result.

There are two solutions.

1. Increase the Shading Quality of the object which will produce smaller micro polygons.

2. Turn on render polygons as subdivision.

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It's happening because the micro polygons being generated are not becoming small enough to get a good displacement result.

There are two solutions.

1. Increase the Shading Quality of the object which will produce smaller micro polygons.

2. Turn on render polygons as subdivision.

Seems like the combination of the two giving the most cost effective results.

Thank you Erik !

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  • 3 weeks later...

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