Zahari Posted September 27, 2011 Share Posted September 27, 2011 H to all of You. I have the following problem. I have a piece of geometry that conprises of two meshes ( the faces are not connected), but it is one obj. I import it into mudbox and set it up for Ptex. After painting on it everything looks good but when I bring it back to Houdini and try to apply the texture, only one piece of geometry is getting it correctly. From what I reason, this is due to the way the faces are ordered ( id of primitives), on which the Ptex mapping depends. Now my question is what do I need to do in order to fix the issue. How do I need to sort the primitive id-s in order to get the correct texture mapping that I see in the viewport of Mudbox. Btw it all works just fine when I have one piece of geometry.. I see ptex being advertized as a format that can texture muptiple meshed models and keep all the textures into one ptex file so I guess its possible to do that. The question is really how would I do it in Houdini. Any help will be greatly appreciated !!! Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted September 27, 2011 Share Posted September 27, 2011 here is an exsisting ptex thread. maybe one of the solutions herein will help you out. Quote Link to comment Share on other sites More sharing options...
Zahari Posted September 30, 2011 Author Share Posted September 30, 2011 it seems that nobody knows there... I thought if I find an answer it would be in these forums Quote Link to comment Share on other sites More sharing options...
br1 Posted October 12, 2011 Share Posted October 12, 2011 it seems that nobody knows there... I thought if I find an answer it would be in these forums I had the same issue as you do. I guess there is a problem with face IDs when you have multiple meshes in your obj file. What I did was to duplicate my geometry node and in each of those delete part of the geo, so that in the end I only have one "mesh" within each node. Doing that allows you to have correct texturing on all of them but it takes a bit more time. br1 Quote Link to comment Share on other sites More sharing options...
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