MENOZ Posted September 28, 2011 Share Posted September 28, 2011 hi, Is there a way to update a particle system without playback all the frames before a certain frame? The only way I know is to set the start of the timeline on the frame that I want to update, but it's very uncomfortable to adjust every time the start of the animation in timeline.. any solution? Quote Link to comment Share on other sites More sharing options...
venkat Posted September 28, 2011 Share Posted September 28, 2011 hi, Is there a way to update a particle system without playback all the frames before a certain frame? The only way I know is to set the start of the timeline on the frame that I want to update, but it's very uncomfortable to adjust every time the start of the animation in timeline.. any solution? You can do it in DOPs. Quote Link to comment Share on other sites More sharing options...
MENOZ Posted September 28, 2011 Author Share Posted September 28, 2011 You can do it in DOPs. hmm in dop i need to click on "reset all simulation" to do it. Am I missing something? I want to change the gravity and see interactively what happens at frame n. Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted September 28, 2011 Share Posted September 28, 2011 I think that's impossible, computer has to calculate all the frames before the frame you're viewing, if it was possible to do that real time, it could be possible to do it even after ropping! Quote Link to comment Share on other sites More sharing options...
MENOZ Posted September 28, 2011 Author Share Posted September 28, 2011 I think that's impossible, computer has to calculate all the frames before the frame you're viewing, if it was possible to do that real time, it could be possible to do it even after ropping! sorry, what does it mean ropping? computer has to calculate all the frames before the frame i'm viewing. ok, do that! Houdini can do this but only if I set the start frame in timeline to the frame of interest. 3ds max particle system does exactly what I mean. first tutorial found on vimeo where you can see how particles updates in 3ds Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted September 28, 2011 Share Posted September 28, 2011 sorry, what does it mean ropping? computer has to calculate all the frames before the frame i'm viewing. ok, do that! Houdini can do this but only if I set the start frame in timeline to the frame of interest. 3ds max particle system does exactly what I mean. first tutorial found on vimeo where you can see how particles updates in 3ds by Ropping I mean using a rop output node to write your geometry or particles on disk. Well, I still think you need to play all the frames before the frame you're viewing in order to see the effect of the updated pop network. Quote Link to comment Share on other sites More sharing options...
MENOZ Posted October 3, 2011 Author Share Posted October 3, 2011 anyone has some ideas? Quote Link to comment Share on other sites More sharing options...
Owl Posted October 4, 2011 Share Posted October 4, 2011 anyone has some ideas? cache node? Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted October 4, 2011 Share Posted October 4, 2011 cache node? cache node doesn't update your pop network, it works if you just wanna play smoothly. Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted October 4, 2011 Share Posted October 4, 2011 anyone has some ideas? It's not the best solution but i usually just do two quick Shift + Right mouse button clicks where you select current frame number. Shift + Right mouse reverts to previous value. So it's a quick way of jumping between for example 1 and 50. Quote Link to comment Share on other sites More sharing options...
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