mattc01223 Posted October 8, 2003 Share Posted October 8, 2003 Hi everyone I've been using Houdini for a while and mostly using the poly/subdiv tools - but recently I turned to the dark side and started using Maya and have found the curve editing tool very useful. Is there some thing similar in Houdini that I have missed? Also is there an equivalent to the 'project tangent' function?m I'm about to start getting into NURBS modelling (with patches etc...) and any hints on sorting out tangency across several patches would be helpful. Thanks Matt Quote Link to comment Share on other sites More sharing options...
tallkien Posted October 10, 2003 Share Posted October 10, 2003 started using Maya and have found the curve editing tool very useful. Is there some thing similar in Houdini that I have missed? You can always create one. There's a post somewhere on these forums about using a curve to edit a spine rig. Might be worth a look. Works somewhat similar to the curve editing tool in maya. Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted October 12, 2003 Share Posted October 12, 2003 Well the first thing I felt is that there are extremely primitive curve editing tools... you can Quote Link to comment Share on other sites More sharing options...
edward Posted October 13, 2003 Share Posted October 13, 2003 Use an Edit SOP. Quote Link to comment Share on other sites More sharing options...
michael Posted October 13, 2003 Share Posted October 13, 2003 I think edward means use the Edit SOP for moving more than one point... as for the curve editing tool...I don't think that Houdini has anything that will give you this type of editing ability.... Quote Link to comment Share on other sites More sharing options...
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