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fluid smoke dissipation?


ehsan parizi

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Thanks Emanuele :)

A little late but:

Gas Diffuse and Gas Calculate. Gas Diffuse will spread your gas around the container, eventually thinning it out to nothing. Gas Calculate will allow you to apply a multiplier to the density to fade the smoke out over time.

Both should be hooked up to the "sequel solvers" input (fourth) of your smoke solver - won't work otherwise. You can use a multisolver node to have both of them hooked up simultaneously.

Gas Calculate:

Set source/dest field to "density". Lower the "Post Mult" (many of the other mults will work, too) very slightly - say, 0.99.

Gas Diffuse:

Set the field to "density", give it a somewhat high (maybe 10) diffuse rate, so you can visualize its effect.

Edited by Nik S
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A little late but:

Gas Diffuse and Gas Calculate. Gas Diffuse will spread your gas around the container, eventually thinning it out to nothing. Gas Calculate will allow you to apply a multiplier to the density to fade the smoke out over time.

Both should be hooked up to the "sequel solvers" input (fourth) of your smoke solver - won't work otherwise. You can use a multisolver node to have both of them hooked up simultaneously.

Gas Calculate:

Set source/dest field to "density". Lower the "Post Mult" (many of the other mults will work, too) very slightly - say, 0.99.

Gas Diffuse:

Set the field to "density", give it a somewhat high (maybe 10) diffuse rate, so you can visualize its effect.

Thanks Nik,

:)

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  • 2 weeks later...
  • 2 months later...

when turn on diffuse,the blurred volume would loss some details,how to render motion blur for pyro or smoke?

Well yah, when the fluid diffuses (from a gas diffuse) around the container it loses detail because it is diffusing into the air... Want to keep detail in your simulation? Don't diffuse it... :blink:

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Like Emanuele said, try gasdissipate and evaporate by subtraction. It will remove a constant at each timestep. You can also use a gas field vop and do it manually and have finer control over what's happening.

Edited by Macha
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