hyperforce Posted February 5, 2014 Share Posted February 5, 2014 Think about taking a set of curves and extruding them outwards, creating roads that interlink correctly. Hello. Lately I received a few calls from people asking me to make a tutorial or release this method in some way (maybe unlock the asset). And yes, I was (I am) thinking of making a tutorial but this will take some time. Unlocking the asset is another possibility, I'm not sure... What do you mean by "reversed straight skeleton" and what you'll be using it for (if you don't mind the question)? Quote Link to comment Share on other sites More sharing options...
petz Posted February 5, 2014 Share Posted February 5, 2014 attached is a file that generates straight skeletons for 2d polys, roughly based on felkels straight skeleton implementation. i threw this together very quick in python and so i can´t garantee it will work on all polygons. however, it might give you some ideas and should be fairly easy to enhance into a 3d version... hth. petz straight_skeleton.hipnc 6 Quote Link to comment Share on other sites More sharing options...
whythisname Posted February 5, 2014 Share Posted February 5, 2014 another +1 from me for a possible tutorial or something about straight skeletons. Also, thanks petz for the file, I'm definitely going to look at that and try to understand the basics a little. I think I roughly understand how to generate a straight skeleton, but it's still a little too far outside my grasp to make my own implementation. Quote Link to comment Share on other sites More sharing options...
stevegh Posted March 6, 2014 Share Posted March 6, 2014 Thank you petz! Quote Link to comment Share on other sites More sharing options...
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