robert.magee Posted November 11, 2011 Share Posted November 11, 2011 3D-Coat releases the Houdini app link connection plug-in which makes it easy to integrate this voxel-based modeller - http://bit.ly/sxKeym Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted November 12, 2011 Share Posted November 12, 2011 awesome! Quote Link to comment Share on other sites More sharing options...
moondeer Posted November 14, 2011 Share Posted November 14, 2011 (edited) sweeeet! gotta try out the 3d coat vector displacements in houdini. Edited November 14, 2011 by moondeer Quote Link to comment Share on other sites More sharing options...
Leon Amion Posted November 14, 2011 Share Posted November 14, 2011 Thanks! I haven't tried this yet but I´m curious about the workflow. Does 3DCoat convert to polygons before sending it to Houdini or is it in voxel format? My guess is polygons but it would be quite useful to be able to cache a simulation and sending frames to 3DCoat for sculpting and then back into Houdini in a voxel format that works in both applications. Quote Link to comment Share on other sites More sharing options...
jujoje Posted November 14, 2011 Share Posted November 14, 2011 Thanks! I haven't tried this yet but I´m curious about the workflow. Does 3DCoat convert to polygons before sending it to Houdini or is it in voxel format? My guess is polygons but it would be quite useful to be able to cache a simulation and sending frames to 3DCoat for sculpting and then back into Houdini in a voxel format that works in both applications. Haven't tried it yet, but from the post below looks like it's just using an obj to send the geo back and forth: http://3d-coat.com/forum/index.php?showtopic=7139 Quote Link to comment Share on other sites More sharing options...
Leon Amion Posted November 14, 2011 Share Posted November 14, 2011 Haven't tried it yet, but from the post below looks like it's just using an obj to send the geo back and forth: http://3d-coat.com/forum/index.php?showtopic=7139 Ok, Thanks jujoje. Yeah it seems that I´m not alone thinking about voxel exchange for 3DCoat and Houdini. I remember back when 3DCoat introduced voxel sculpting that my first thought was how nice it would be to just send the sculpt as is directly to Houdini and Mantra without polygon conversion. Of course obj format is also good and useful. Quote Link to comment Share on other sites More sharing options...
David Cordeiro Posted January 29, 2012 Share Posted January 29, 2012 Testing the applink on osx I get this error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "opdef:/Object/coat_file_out?PythonModule", line 385, in go IOError: (13, 'Permission denied', '\\Users\\Cordeiro\\3D-CoatV3\\Exchange\\import.txt') Any ideia how to fix it ? Thanks Quote Link to comment Share on other sites More sharing options...
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