zarti Posted November 16, 2011 Share Posted November 16, 2011 hi , im having a strange problem i never had before . im rendering over the network ( only two WIN_7x64 machines , H11.1.22_x64 ) . net paths look ok . texture and geometry load ok , but tiles of the final image is 'asynchronous' ( those seem to reference another frame / time ) see attached pic .. .. .. one thing to note : when i render from each machine separately , the final image appears ok . anyone has ever had this problem ? what causes this ? any help is appreciated .. thanks ! Quote Link to comment Share on other sites More sharing options...
Jason Posted November 16, 2011 Share Posted November 16, 2011 That is very strange -- what does your shader look like? Quote Link to comment Share on other sites More sharing options...
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