zarti 55 Posted November 16, 2011 hi , im having a strange problem i never had before . im rendering over the network ( only two WIN_7x64 machines , H11.1.22_x64 ) . net paths look ok . texture and geometry load ok , but tiles of the final image is 'asynchronous' ( those seem to reference another frame / time ) see attached pic .. .. .. one thing to note : when i render from each machine separately , the final image appears ok . anyone has ever had this problem ? what causes this ? any help is appreciated .. thanks ! Share this post Link to post Share on other sites
Jason 126 Posted November 16, 2011 That is very strange -- what does your shader look like? Share this post Link to post Share on other sites