haggi Posted November 22, 2011 Share Posted November 22, 2011 Searching for antialiased noise I saw that there are two filtered noise methods: aanoise and aaflownoise. Does that meant that it is not really a good idea to use the other noises like worley, voronoi etc. for shader coding? Is there a way to do some filtering on these other noises? Quote Link to comment Share on other sites More sharing options...
symek Posted November 22, 2011 Share Posted November 22, 2011 Searching for antialiased noise I saw that there are two filtered noise methods: aanoise and aaflownoise. Does that meant that it is not really a good idea to use the other noises like worley, voronoi etc. for shader coding? Is there a way to do some filtering on these other noises? Other than rolling own anti-aliased version? Apparently not. For voronoi there is cellnoise which is a shading-proofed version of voronoi though. Afaik once you drop in a frequency which breaks Nyquist limit, you can't really get rid of it without blurring everything (i.e. canceling signal). Note that anti-aliased noises are implemented in VEX ($HH/vex/include/voplib.h), so you can roll your own . Quote Link to comment Share on other sites More sharing options...
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