Jump to content

Flip fluids


dynamoanders

Recommended Posts

Hi all.

I´m doing some fluid tests with a friend at work.

He´s doing it in Real Flow 2012, and I´m doing it in Houdini 11 with the flip solver. We have the same scene, scene scale and are doing some comparisions on how they behave, how fast the sims are, what´s the benefits etc. Just for fun and compare the workflow and to see what good for what.

There are some issues, but in general the workflow is the same. I haven´t been changing any collision issues, so it´s just default settings and needs to be cranked up.

River RnD.

My link

Houdini

536 frames, 4.95 million particles, 12.5 hours until Houdini crashed (but I had a lot of other apps going).

It is getting interesting around frame 300 in the bottom of the river..

Real Flow

Real flow did it in 30 min! But that was with a different solver and fewer particles (1 million).

Wheel RnD.

My link

Houdini

200 frames, 950 000 particles, 30 min

Real Flow

200 frames, ca 1 million particles, 1 hour

I will post renders and link to Real Flow sims soon

Link to comment
Share on other sites

Since you're comparing with Realflow 2012, it would be fair to wait for Houdini 2012, which is Houdini 12 :). As a 12-years-old application Houdini caries some heavy weight of legacy code, which hampers its duties relaying on parallel CPUs. H12 thankfully will overcome this limitation, thus this ridiculous improvements you may have heard about.

Wait for H12 to render your opinion.

Edited by SYmek
Link to comment
Share on other sites

i love houdini, have been intrigued by realflow, but for water, all my attention is lately on naiad by exotic matter.

a trial mac version is expected in the next week, and cmivfx has a comprehensive lesson already posted...

the naiad node based system looks very very similar to houdini's, so i have hopes that its learning curve will be manageable for me.

furthermore, there is already posted workflow enhancements between naiad and houdini. this should be interesting...

vimeo "shark night"

http://vimeo.com/channels/naiad#29443942

case study - shark night

http://www.exoticmatter.com/shark-night-3d

Edited by moondeer
Link to comment
Share on other sites

There is speculation that h12 flip solvers will be able to sim at the same rate as naiad (the current version, atleast) in terms of zero-viscosity fluid simulations. Naiad is extremely efficient so it will be interesting to see if h12 will match it's efficiency.

imo its a poor use of time to be comparing Realflow 2012, software which has been in development for years specifically for the purpose of fluid particle simulation, to Houdini11's flip solver, a rather hastily put together implementation of flip fluids built with whay SYmek called legacy code, not to mention it was the first real iteration of it.

If you want a fair test, compare h11 flip fluids to realflow 1.0

Link to comment
Share on other sites

Hi guys.

Sorry for a late reply.

I appretiate your comments, and they are valid thoughts.

Basically what I wasn't trying to compare Houdini 11 to Real Flow 2012 in sim time, speed e t c, but I was more testing what it could do and how the fluids (particles) are behaving.

What the differences in the sims are, and how the workflow is, (intuitive etc).

What I found is that even though the Real Flow is faster, I do like the movement of the Houdini ones right now.

I still need to find out what the values are doing more exactly comparisons.

#moondeer Here at work, where doing some sims that are reaally close to the shark night ones but in Real Flow, but you have to wait for the movie premier to see it :-)

I love Houdini, and I try to use it as much as possible :-). Can't wait until the new H12 is coming out!!

Houdini is more than an software, it's a way of thinking ;-).

Will update as soon as possible.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...