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Is it possible to change ui values from VEX code?


magneto

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I have a VEX operator where I want to have bidirectional relationship between 2 parameters, kind of like volume and density where adjusting one should change the other.

I tried assigning to the main VEX function parameters but the compiler fails in that case.

Is there any way to do this?

Thanks :)

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Thanks Symek. That's awesome. I quickly looked at the callbacks in the help but I am still not sure how you did it. Basically I don't know where your addition is to make another value appear on the Mountain SOP :)

Can you please tell me where I can access it inside the scene? From there I could untangle it.

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