poppy Posted January 30, 2012 Share Posted January 30, 2012 Hi, is there a way to use Houdini to increase cached particle density (for rendering) like Krakatoa? I need to find a way to render splash particles from Naiad, but I never touch Max b4 . thanks Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted January 30, 2012 Share Posted January 30, 2012 (edited) clusterThis by Mark Story should work. cluster this edit: I'm not really sure about speed issues. Usually its pretty good but with a naiad sim which creates a lot of geometry I've never tested that. Edited January 30, 2012 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
poppy Posted January 30, 2012 Author Share Posted January 30, 2012 clusterThis by Mark Story should work. cluster this edit: I'm not really sure about speed issues. Usually its pretty good but with a naiad sim which creates a lot of geometry I've never tested that. Thanks will have a look Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted September 4, 2013 Share Posted September 4, 2013 Is there a Windows version of it, though? Quote Link to comment Share on other sites More sharing options...
Annon Posted September 5, 2013 Share Posted September 5, 2013 CopySOP with a JitterSOP above it... Quote Link to comment Share on other sites More sharing options...
dobin Posted September 5, 2013 Share Posted September 5, 2013 Point Replicate SOP is what you need Quote Link to comment Share on other sites More sharing options...
Annon Posted September 5, 2013 Share Posted September 5, 2013 Point Replicate SOP is what you need Only in 12.5... Apparently quicker than the copySOP method, so if you have 12.5 use that. Quote Link to comment Share on other sites More sharing options...
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