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render time


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It depends on what is in the render, and how you optimize the scene for the most part. But there is a check box on the mantra rop that lets you use all threads.

Optimizing your bucket size and geometry cache on the rop will even things up often.

Just to note something like Octree-Building in h11 is still a single thread process and not a mutli-core process, so judging how you make your statistics that can throw off you statistics and your efficiency.

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