rich_lord Posted February 13, 2012 Share Posted February 13, 2012 I`d like to create a series of motor forces for some RBDs, as in a consistent rotational force applied to a rotation which dosent speed up over time. If I use the torque parameter of the uniform force DOP, over time, the object rotates faster and faster. Is there a good way of achieving this without the object speeding up? Ive attached a simple scene containing the uniform force setup. Thank you all - im very green at DOPS and dynamics in general. motor_speeding_up.hip Quote Link to comment Share on other sites More sharing options...
Tom Posted February 13, 2012 Share Posted February 13, 2012 (edited) Object is rotating faster and faster because there is no counter force, so we need to add drag. Add Drag force and use Details view to check velocity to ensure its stable (not speeding up) In this case you need to check angvel: EDIT_motor_speeding_up.hip Edited February 13, 2012 by Tom Quote Link to comment Share on other sites More sharing options...
rich_lord Posted February 13, 2012 Author Share Posted February 13, 2012 (edited) Super Useful Tom - thanks so much. Im gonna play with this as soon as I get home tonight. Your blog is awesome by the way - full of so much good inspiration for us beginners. edit - And I see you are a TF2 fan also! Edited February 13, 2012 by rich_lord Quote Link to comment Share on other sites More sharing options...
Tom Posted February 13, 2012 Share Posted February 13, 2012 (edited) Thanks for good feedback, Im beginner myself. BTW, your animations looks crazy! And I see you work at Valve!? Edited February 13, 2012 by Tom Quote Link to comment Share on other sites More sharing options...
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