lestdog Posted November 4, 2003 Share Posted November 4, 2003 is there an equivalent to maya's non-weighted tangents in its graph editor to the channel editor in houdini? I think thats what I'm thinking about. It's when you get a bezeir like control on the tangents so you can create more extreme curves . thanks Quote Link to comment Share on other sites More sharing options...
deecue Posted November 4, 2003 Share Posted November 4, 2003 hey lestdog, in the graph editor, draw a selection box around your keyframe that you want to adjust. at the bottom next to 'function:' is a little |>. click on that and select bezier from the list. you can then adjust your keyframe/curve tangency. also try the other methods there besides cubic and bezier. hth, dave Quote Link to comment Share on other sites More sharing options...
stevenong Posted November 4, 2003 Share Posted November 4, 2003 Hey lestdog, You can also type 't' after selecting the keyframe & it will "break" the handle (dotted lines). Click anywhere in the Channel Editor to deselect them then move either side. Cheers! steven Quote Link to comment Share on other sites More sharing options...
tallkien Posted November 5, 2003 Share Posted November 5, 2003 It's when you get a bezeir like control on the tangents so you can create more extreme curves . thanks Those are the weighted ones and called bezier in Houdini. Non Weighted is Cubic Quote Link to comment Share on other sites More sharing options...
lestdog Posted November 5, 2003 Author Share Posted November 5, 2003 Thanks all, exactly what I needed! Quote Link to comment Share on other sites More sharing options...
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