Naeem Posted February 26, 2012 Share Posted February 26, 2012 (edited) Hi, I am working on a simulation in which a pre-fractured geometry is fractured further upon impact. However, I want the gravity force to just affect the pieces created upon impact and not the entire RBD object. Any ideas on how I can achieve this? Edited February 26, 2012 by Naeem Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted February 26, 2012 Share Posted February 26, 2012 put your new created chunks in a separate group and have a gravity DOP only affect this group, it's that easy cheers, Manu Quote Link to comment Share on other sites More sharing options...
anim Posted February 26, 2012 Share Posted February 26, 2012 essentially just put: * ^gear_front_face into gravity group parameter so the gravity will affect everything except gear_front_face object (assuming your DOP object is called like that node) since all fractured pieces are named differently gear_front_face_<something> they will still be affected Quote Link to comment Share on other sites More sharing options...
Naeem Posted February 26, 2012 Author Share Posted February 26, 2012 essentially just put: * ^gear_front_face into gravity group parameter so the gravity will affect everything except gear_front_face object (assuming your DOP object is called like that node) since all fractured pieces are named differently gear_front_face_<something> they will still be affected Thanks Manu and Tomas I saw that the fractureparms creates pieces as ${OS}_new_pieces so I was trying to specify that in the group mask of the Gravity DOP. Didn't work as expected. I'll try what you've suggested. Thanks again. Naeem. Quote Link to comment Share on other sites More sharing options...
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