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Pyro to Poly? or iso


misterbil

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Hi,

Sorry if this was covered before and if so please point me to it, I'll delete this one or something.

so I have a pyro fluid and would like to find a way to convert it as a poly mesh, I'm guessing a isoSurface would do the trick but where do I connect it?

In maya you have the convert fluid to poly button that works pretty good, but I was wondering about houdini?

any thoughts? ideas? suggestions?

thanks

Bil

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Cool! that's exactly what I needed!

thanks a million!

oh yeah and just in case someone is looking for the same thing.

To export the generated geometry to .obj.

here's something from sidefx forum:

"

1. create something (I would recommend getting happy and do something complicated, a simple square or a circle would do).

2. Go to your output file -> hit the tab key on your keyboard -> choose geometry -> place the geometry node in the network pane -> select the geometry node -> go to the parameter section (the partition above the partition you were place in the geometry node) and next to the "SOP Path, select or click on the icon to the left of the arched arrow called the "floating operator chooser" (let the mouse hover the icons and their names will pop up) -> in the "floating operator" choose the "box or square object and click accept -> In the Output File, provide a destination for your exported file by clicking the right most icon -> rename it to "anything.obj" -> hit render.

Once you've found your obj you can open it in any other 3d app or others like Photoshop CS4. "

and for newby like me, don't forget to add "$f" to export a frame sequence.

thanks again

Edited by misterbil
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