hopbin9 Posted March 1, 2012 Share Posted March 1, 2012 (edited) The shader view, that thing that shows the horrible OpenGL rendering of your current Shop shader. Does anyone use this? Are there any tutorials on how it's suppose to be used or what it's for. I always have just this sphere, that doesn't look anything like what the shader will produce at render time. For example, the shader view doesn't show any specular highlights for me. Is it my hardware, Houdini setup or I'm just failing to use it correctly? Edited March 1, 2012 by hopbin9 Quote Link to comment Share on other sites More sharing options...
jim c Posted March 2, 2012 Share Posted March 2, 2012 Yes I do. All the time when I'm tinkering with custom shaders. At least I can get a general idea what patterns are going to look like and rough idea of spec and so forth. But as of 10, it could use a huge facelift. Haven't tried it in 12 yet. Quote Link to comment Share on other sites More sharing options...
jim c Posted March 2, 2012 Share Posted March 2, 2012 Hmm, I do notice that it's *insanely* slow compared to H10. Maybe they're doing stuff on the GPU, and mine isn't up to snuff (Nvidia 8800 GT). Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted March 2, 2012 Author Share Posted March 2, 2012 But am I right, this thing is purely an OpenGL view of the shader. As anyone used 3dsMax and it's material editor. Is this thing suppose to work like that? cause the Max material editor works way better. Quote Link to comment Share on other sites More sharing options...
jim c Posted March 2, 2012 Share Posted March 2, 2012 Yeah I think it is OPenGL. I can only hope that the reason it's slow in H12, is that it will use the GPU and try and simulate the VEX code there. That would be really cool. Quote Link to comment Share on other sites More sharing options...
br1 Posted March 2, 2012 Share Posted March 2, 2012 Yeah I think it is OPenGL. I can only hope that the reason it's slow in H12, is that it will use the GPU and try and simulate the VEX code there. That would be really cool. Well they changed it with H12. Now the shader view actually renders the shaders and give you a pretty good idea of what it looks like. Quote Link to comment Share on other sites More sharing options...
jim c Posted March 2, 2012 Share Posted March 2, 2012 Cool, so it's definitely matching what you do in vops? So when I upgrade the gfx card this should be a lot more responsive? Quote Link to comment Share on other sites More sharing options...
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