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material id render


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Hello,

I am also looking for a quick high-level (without tweaking inside shaders) technique for obtaining material-based image planes. We have Op_Id, Prim_Id, certainly Shop_Id would be most useful of them all. Please help!

 

You can retrieve the shader name using "shader:name" in renderstate vex function or render state vop, from there perhaps you could hash the string to some unique id or value?

 

This isn't exactly high-level, but once setup it could be added to all your shaders

Edited by jkunz07
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