Netvudu Posted March 13, 2012 Share Posted March 13, 2012 (edited) I really dig this new version. I never thought I could get something like this using a regular laptop (i7, 8 gigs of RAM, Nvidia GT 555M). This simulation is around 0.06 divs which I can see pushin way more in a strong desktop computer. At 0.02 this must look great but my laptop was crashing after 40 frames...which is understandable considering the memory each frame was asking for (yep, I didn´t delete the velocity. I wanted to render with motion blur) At this point I don´t think upressing will help me at all. I´m also starting to like a lot Mario´s work on the shader. It gives a lot of options and I find it way easier to get a nice look faster. Regarding this, I noticed that a bit of love to the Fire color with field noise adds a whole lot of detail, and generally looks better. Some of those noises are quite visible though, and will need its offset to be animated in order not to look like a simple color mask added at the compositing stage. On the other hand, the smoke can look a bit too noisy with high frequency and tends to work better without that much noise...at least for this kind of simulation. H12 Pyro Any other questions...just fire away (I´m wondering if I might be a comedy genius or something, I tell you ) Edited March 13, 2012 by Netvudu Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted January 10, 2013 Share Posted January 10, 2013 how many seconds per frame takes your machine to solve each frame? i can not reach that level of resolution, but i only have 4 gigs in ram. hahaha Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.