liuping207 Posted March 13, 2012 Share Posted March 13, 2012 hi. http://www.sidefx.com/index.php?option=com_content&task=view&id=2124&Itemid=360 i use flip method to simulate fluids,it's have a surface field(may be call"distance fields") and a vel fields.i use vop to manage the particle's motion which i just control position and velocity. the position that i use "surface field" which judge the distance of the particles fluidsurface,but the particles also stick into the particle fluidsurface,how can i fix it? the sidfx's flip fluid. you can see the splash particle's emitter in curvature,and only the splash particle near to the main particle's fluidsurface,the particle will stick into the fluidssurface. my English is bad.so sorry. Quote Link to comment Share on other sites More sharing options...
duanxiaozhi Posted March 14, 2012 Share Posted March 14, 2012 I am confuse this for years,if anyone know a good way to make splah and foam in flip,help me! Quote Link to comment Share on other sites More sharing options...
ryew Posted March 14, 2012 Share Posted March 14, 2012 Have you tried the FLIP Fluids Masterclass from SideFX? http://www.sidefx.com/index.php?option=com_content&task=view&id=1834&Itemid=132 I believe Jeff Lait discusses whitewater in the video and includes an example file Quote Link to comment Share on other sites More sharing options...
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