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Flip foam splash

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i use flip method to simulate fluids,it's have a surface field(may be call"distance fields") and a vel fields.i use vop to manage the particle's motion which i just control position and velocity.

the position that i use "surface field" which judge the distance of the particles fluidsurface,but the particles also stick into the particle fluidsurface,how can i fix it?

the sidfx's flip fluid. you can see the splash particle's emitter in curvature,and only the splash particle near to the main particle's fluidsurface,the particle will stick into the


my English is bad.so sorry.

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