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How to emit different types of geometries


shilpesh

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Hi,

I have created a scene where I am emiting spheres from a points on grid by attaching sphere geo and popnet to copy sop. Is there any way to copy different geometries (for e.g. box, teapot) on the grid and then emitting them randomly. I am attaching a file which you can download to get clear idea about my question.

-Thanks

ParticlesEmit.hipnc

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Here's a simple solution using a Switch SOP driven by a value randomized for every point in the Copy SOP to switch between the three geometries. No doubt there are more elegant solutions, but this is a quick example of one way. Note this can also be done using instancing at rendertime rather than actual geometry in the scene (search for instancing on odforce and you should find multiple threads on the topic)

Hope that helps

ParticlesEmit_v2.hipnc

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Hi Shilpesh,

Source group parameter in copy sop allows you to choose a subset of groups.

once could use it something like following.

post-6162-133222107714_thumb.jpg

It can further be abstracted by creating a bundle with all the obj from the scene level.

obj merge the bundle content using @ . Connectivity , Partition for creating groups. hint hint. :)

Cheers,

Edited by vectorblur
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