jeanmarc Posted April 5, 2012 Share Posted April 5, 2012 (edited) Hello all, Is there a way to simply extrude edges along a curve like it can be done in Maya? Thank you Jean-marc Edited April 6, 2012 by jeanmarc Quote Link to comment Share on other sites More sharing options...
zarti Posted April 6, 2012 Share Posted April 6, 2012 hi , a bit of a more clear illustration or a small example wd help . maybe illustrate with Maya itself .. Quote Link to comment Share on other sites More sharing options...
jeanmarc Posted April 7, 2012 Author Share Posted April 7, 2012 (edited) Thank you Zarti and sorry if i was unclear In Maya you can extrude polyEdge(s) along a path with polyExtrude command (select the curve and then the edges) In Houdini, i am wondering how to procedurally select edges (assuming that i have already groups of points for these edges as shown in my first post) and then extrude them along a curve. Below are pictures showing how it is done in Maya i wish to do this on a quite large number of procedurally changing edge groups ... ;-) I am learning Houdini and trying to create a procedural jellyFish, i wish to be able to change it's topology: head shape, tentacles number and size, etc, etc... and in order to be very clear, here is a little wip test showing the beast... actually i am not happy with the way the tentacles are fusing with the head, i am using a fuse SOP, but it is too difficult to end with something perfect, that's why i was thinking about extruding directly the edges... http://vimeo.com/39704700 I hope this is clear now :-) Jeanmarc Edited April 7, 2012 by jeanmarc Quote Link to comment Share on other sites More sharing options...
zarti Posted April 7, 2012 Share Posted April 7, 2012 (edited) aahh , thats a lot better now . =) here is my suggestion ( there might be other ways too ); see attached file ( H11 ) -- tentaclesBaze.hipnc -- - whatever prim patterns you enter on prims_as_tentacles_base Group SOP , those will be replaced by a tentacle . as a quick test you can ; > select that node > press backtick > reselect some polygons > press Enter .... in your posted pic you wanted to start from selecting edges . id suggest to not throw those polygons away , but use those as a base for each tentacle . ( two Blast SOPs in my file ) - modeling a tentacle procedure is inside the ForEach1 SOP . inside that there are very few expressions just to justify 'the proceduralism' and take into account ; 1.number of sides of the base polygon 2.number of points of line path of course that can be pushed way farther than what i did =) -- -- hope this helps .. ( edit reason : my english .. =P ) Edited April 7, 2012 by zarti Quote Link to comment Share on other sites More sharing options...
jeanmarc Posted April 7, 2012 Author Share Posted April 7, 2012 WoW very interresting to study, thanks a lot! need some time to understand everything, but it might be exactly the good way for my little problem Cheers Jeanmarc Quote Link to comment Share on other sites More sharing options...
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