CeeGee Posted April 11, 2012 Share Posted April 11, 2012 This is my new rnd, this is very low res simulation i was just testing workflow from sim to render. I use big value for sticktion just to see what is max amount that i need, mesh and splash are also very low res. Naiad sim - Houdini PBR More to come..... Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted April 12, 2012 Share Posted April 12, 2012 Hi, I like it, maybe you should put just a little more foam, splashes and ripples, even if it moves slowly, I suppose it's a huge monster. What about the monster? Was it made by you? Is it possible to see a render of it? Quote Link to comment Share on other sites More sharing options...
CeeGee Posted April 12, 2012 Author Share Posted April 12, 2012 (edited) Hi thinkinmonkey, As I said on vimeo, this is very low res sim only main and splash, this was done so i can do lighting and shading test, because i am not light/shade artist and this is my first time doing something like this. Credits for model you have on vimeo page. This is render image Mantra PBR Edited April 12, 2012 by CeeGee Quote Link to comment Share on other sites More sharing options...
Matt_K Posted April 12, 2012 Share Posted April 12, 2012 Really nice start! I look forward to seeing more. Matt. Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted April 13, 2012 Share Posted April 13, 2012 (edited) Hi thinkinmonkey, As I said on vimeo, this is very low res sim only main and splash, this was done so i can do lighting and shading test, because i am not light/shade artist and this is my first time doing something like this. Credits for model you have on vimeo page. This is render image Mantra PBR Ok, sorry, next time I won't watch just images! Can't wait for updates. Edited April 13, 2012 by thinkinmonkey Quote Link to comment Share on other sites More sharing options...
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