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Monster from deep WIP


CeeGee

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This is my new rnd, this is very low res simulation

i was just testing workflow from sim to render.

I use big value for sticktion just to see what is max amount that i need, mesh and splash are also very low res.

Naiad sim - Houdini PBR

More to come.....

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Hi thinkinmonkey,

As I said on vimeo, this is very low res sim only main and splash, this was done so i can do lighting and shading test,

because i am not light/shade artist and this is my first time doing something like this.

Credits for model you have on vimeo page.

This is render image Mantra PBR

post-2996-133422106501_thumb.jpg

Edited by CeeGee
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Hi thinkinmonkey,

As I said on vimeo, this is very low res sim only main and splash, this was done so i can do lighting and shading test,

because i am not light/shade artist and this is my first time doing something like this.

Credits for model you have on vimeo page.

This is render image Mantra PBR

Ok, sorry, next time I won't watch just images! :)

Can't wait for updates.

Edited by thinkinmonkey
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