3dbeing Posted April 13, 2012 Share Posted April 13, 2012 I'm using Flip Fluids and particle fluid emitter, and playing around with viscosity. I found at the very bottom of the flipfluidObject a checkbox to create a viscosity attribute, it says it creates and defaults to 1. How can I change the point attribute inside dops? Quote Link to comment Share on other sites More sharing options...
3dbeing Posted April 13, 2012 Author Share Posted April 13, 2012 Got it. Flip Solver + Sop Solver + Multi Solver Quote Link to comment Share on other sites More sharing options...
Annon Posted April 14, 2012 Share Posted April 14, 2012 Well if you dive inside of the Flip solver you'll see that it's all just microsolvers connected to a multi solver. So you can connect your SOPSolver to the second or fourth inputs of the Flip Solver (I think, I don't have it in front of me). Won't really do anything different, will just get rid of an unnecessary node. Quote Link to comment Share on other sites More sharing options...
portdusk Posted April 14, 2012 Share Posted April 14, 2012 Got it. Flip Solver + Sop Solver + Multi Solver Hey, I was wondering if you could go into more detail on that? I'm trying to do a sim that has varying viscosity (by attribute). I've got the initial variation working, but the DOPs viscosity values aren't updating when I change them at the SOPs level. Any advice on how you used the SOP solver to control your viscosity attribute? Thanks! Quote Link to comment Share on other sites More sharing options...
sanostol Posted April 15, 2012 Share Posted April 15, 2012 it is not a sopsolver at SOPlevel, instead use it in dops add a multisolver, and plugin the flip first, then the sopsolver, connect the flipobject to the multisolver that should do the trick Martin Quote Link to comment Share on other sites More sharing options...
Annon Posted April 16, 2012 Share Posted April 16, 2012 (edited) You can just plug it into the post solve... Not sure if it's any faster, but it's one less multisolver. Edited April 16, 2012 by ChristianW Quote Link to comment Share on other sites More sharing options...
portdusk Posted April 17, 2012 Share Posted April 17, 2012 You can just plug it into the post solve... Not sure if it's any faster, but it's one less multisolver. Thanks Christian and Martin! My viscosity attribute updates perfectly now! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.