hatrick Posted April 20, 2012 Share Posted April 20, 2012 Hi there, in the attached file I've setup some very basic examples of traveling "sound"waves. I'd like to expand the idea with a further dimension. Please take a look at the hip.. Thank you Lucas sound.hip Quote Link to comment Share on other sites More sharing options...
sadhu Posted April 20, 2012 Share Posted April 20, 2012 (edited) If I have understood it correctly, Magnet operator will make points move along their normals if you set some value in it's tz parameter. Deform sphere using ripple operator copy metaballs on it, use this as second connection to the magnet sop which is deforming scattered points along its normals. Edited April 20, 2012 by sorry Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 20, 2012 Author Share Posted April 20, 2012 (edited) sorry thank you for your thoughts but it would be great to solve that with expressions. I think it should be possible with a sin function ? ... Thank you i'm also curious abour a vop way:)! Edited April 20, 2012 by hatrick Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 20, 2012 Author Share Posted April 20, 2012 Hi, i'm not shure i'm on the right track here... please see the vopsop based on sin(sqrt(($BBX-0.5)^2+($BBZ-0.5)^2)*720+$F*4) thank you parts_02.hip Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 20, 2012 Author Share Posted April 20, 2012 ore... parts_03.hip Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 21, 2012 Author Share Posted April 21, 2012 ... in this example the compression along the wave is controlled by an sine function in vops clamped by an animated ramp...the look is similar to what i'm after... shouldn't it be possible without that ramp thingy? ... with continous emitted waves from the center. THANK YOU ! parts_06.hip Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 22, 2012 Author Share Posted April 22, 2012 Hi again, would be really great if someone could help me further with that! maybe the setups in the hip files are not that clean, but hopefully i made my point clear. i think the problem should not be that difficult to solve for someone a bit deeper into maths:) Thank you and sorry for my rush here Lucas Quote Link to comment Share on other sites More sharing options...
ranxerox Posted April 23, 2012 Share Posted April 23, 2012 does this thread help you ? : -g Hi again, would be really great if someone could help me further with that! maybe the setups in the hip files are not that clean, but hopefully i made my point clear. i think the problem should not be that difficult to solve for someone a bit deeper into maths:) Thank you and sorry for my rush here Lucas Quote Link to comment Share on other sites More sharing options...
hatrick Posted April 25, 2012 Author Share Posted April 25, 2012 that's a great link. very interesting thread!...maybe someone could use the math from there to solve my issue... i'm afraid i can't. thank you Lucas does this thread help you ? : -g Quote Link to comment Share on other sites More sharing options...
hatrick Posted May 13, 2012 Author Share Posted May 13, 2012 for anyone who is interested... Here is a file from unmatched SESI support ! with some kind words from mr. jeff wagner:) Cheers Lucas 3d_wave.hip Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted May 14, 2012 Share Posted May 14, 2012 for anyone who is interested... Here is a file from unmatched SESI support ! with some kind words from mr. jeff wagner:) Cheers Lucas Thanks for posting this, the comments in the file are very interesting Quote Link to comment Share on other sites More sharing options...
freaq Posted May 15, 2012 Share Posted May 15, 2012 cool stuff, so anyone up for a challenge ??? http://thetechjournal.com/science/sonoluminescence-light-is-created-by-sound-wave.xhtml Quote Link to comment Share on other sites More sharing options...
hatrick Posted May 15, 2012 Author Share Posted May 15, 2012 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.