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traveling soundwaves


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If I have understood it correctly,

Magnet operator will make points move along their normals if you set some value in it's tz parameter. Deform sphere using ripple operator copy metaballs on it, use this as second connection to the magnet sop which is deforming scattered points along its normals.

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Hi again,

would be really great if someone could help me further with that! maybe the setups in the hip files are not that clean, but hopefully i made my point clear. i think the problem should not be that difficult to solve for someone a bit deeper into maths:)

Thank you and sorry for my rush here

Lucas

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does this thread help you ? :

-g

Hi again,

would be really great if someone could help me further with that! maybe the setups in the hip files are not that clean, but hopefully i made my point clear. i think the problem should not be that difficult to solve for someone a bit deeper into maths:)

Thank you and sorry for my rush here

Lucas

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  • 3 weeks later...

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