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Bullet being erratic


stephenl

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When I use clustered pre-fractured geo in Bullet, the pieces explode apart. In RBD it works fine (but to slow for me) and in Bullet with non-clustered geo it works fine. I turned up the resolution of the collision geo but it didn't help. Obviously it is because of the convex geo that the sim is erratic, but I would really rather use it than concave voronoi pieces. I played with the padding, but putting it high enough to stop explosions makes the pieces roll on the ground and such like they are round. lol, that will not work.

I was thinking of somehow importing concave pieces and glueing them together in groups but that is much more work and has more limitations than importing clustered pieces. Thanks.

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Yep, that's what I meant :D

Unchecking 'Polygons as Convex Hulls' seems to delay the explosion, instead of all pieces flying at frame 1, 1 piece starts a chain reaction. Guess I'll just use convex voronoi pieces for now.

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