deadalvs Posted May 23, 2012 Share Posted May 23, 2012 Hi ! I'm still very new to Houdini, hope to get an answer here. Can anyone point me to a good tutorial on how to : - created debris particles on the breaking surfaces when using dynamic fracturing (Bullet, H12) - assign some geometry and mass to it - have the shards and particles interact with a grid-based 'dust volume' (fluid). Could I also use older tutorials and/or what are the fundamental changes for this with H12 ? Please let me know .. Quote Link to comment Share on other sites More sharing options...
3dbeing Posted May 24, 2012 Share Posted May 24, 2012 (edited) This is quite the open ended question. Usually with something so advanced it's helpful to get a scene started and post that with the question about whatever part you are stuck at. But in response to your question voroni fracture dop offers output of collision points. You could use those to drive your emission. Edited May 24, 2012 by 3dbeing Quote Link to comment Share on other sites More sharing options...
deadalvs Posted May 27, 2012 Author Share Posted May 27, 2012 This is quite the open ended question. Usually with something so advanced it's helpful to get a scene started and post that with the question about whatever part you are stuck at. But in response to your question voroni fracture dop offers output of collision points. You could use those to drive your emission. hehe .. Houdini is also an open ended software .. ok, I've played around a little and came uf with the attached scene. first question now is how to access the fracture surfaces and create particles on them (which then can bounce off the other shards). I guess doing the things step by step is easiest ! thanks in advance for any input. Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted May 27, 2012 Share Posted May 27, 2012 I am damn good at googling. Here you go: Quote Link to comment Share on other sites More sharing options...
deadalvs Posted May 27, 2012 Author Share Posted May 27, 2012 Hey ! I did quite some googling, but did not find this... thanks for that hint, very appreciated and helpful ! Quote Link to comment Share on other sites More sharing options...
johnCrief Posted June 2, 2012 Share Posted June 2, 2012 I am damn good at googling. Here you go: Yes you are my friend, yes you are. Quote Link to comment Share on other sites More sharing options...
jasonj3d Posted June 6, 2012 Share Posted June 6, 2012 Hi ! I'm still very new to Houdini, hope to get an answer here. Can anyone point me to a good tutorial on how to : - created debris particles on the breaking surfaces when using dynamic fracturing (Bullet, H12) - assign some geometry and mass to it - have the shards and particles interact with a grid-based 'dust volume' (fluid). Could I also use older tutorials and/or what are the fundamental changes for this with H12 ? Please let me know .. Try the newly released tutorial on Debris Systems by cmivfx.com I recently finished it and found it to be really nice. Hope that helps, good luck! Jason Quote Link to comment Share on other sites More sharing options...
deadalvs Posted June 6, 2012 Author Share Posted June 6, 2012 hi .. thanks for that input, great ! 1 Quote Link to comment Share on other sites More sharing options...
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