cloudfx Posted May 24, 2012 Share Posted May 24, 2012 Hi, The way how flat shaded and smooth shaded different in viewport view, When I render I get the result as smooth shaded for default setting, what if I want my mesh to be rendered as flat shaded for specific objects, what would be the work around? Quote Link to comment Share on other sites More sharing options...
cloudfx Posted May 24, 2012 Author Share Posted May 24, 2012 Hi, The way how flat shaded and smooth shaded different in viewport view, When I render I get the result as smooth shaded for default setting, what if I want my mesh to be rendered as flat shaded for specific objects, what would be the work around? It seems facet sop's unique points doing the similar but is that only way? Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted May 25, 2012 Share Posted May 25, 2012 It seems facet sop's unique points doing the similar but is that only way? perhaps trying vertex sop + cusp normals will give you the desired effect? Quote Link to comment Share on other sites More sharing options...
eetu Posted May 25, 2012 Share Posted May 25, 2012 Or, if you want to do it in the shader for some reason, you can pipe in global Ng to your shading vop. E.g. in the Clay material, add a Global Variables VOP and connect its "Surface Geometric Normal" output to the Surface Model VOP's "Surface Normal" input. Quote Link to comment Share on other sites More sharing options...
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