jonp Posted June 11, 2012 Share Posted June 11, 2012 Dear odforce, Is there a way to render lines in Houdini with rounded ends? With additive transparency? I can render lines, and render the points at each end to round them off. But when transparency added to the mix I can see the overlap where the two intersect. The solution needs to be efficient, as there are potentially millions of lines to be rendered... and not be a post-render solution, either. Anything I've overlooked? Quote Link to comment Share on other sites More sharing options...
ryew Posted June 11, 2012 Share Posted June 11, 2012 Perhaps not the most elegant solution, but have you tried converting your lines to polys and enabling the "Polygons as Subdivision (Mantra)" option in the Render->Geometry tab of the object's scene-level geometry node? Haven't checked with transparency, etc. - just a thought.... Quote Link to comment Share on other sites More sharing options...
edward Posted June 12, 2012 Share Posted June 12, 2012 Quote Link to comment Share on other sites More sharing options...
jonp Posted June 17, 2012 Author Share Posted June 17, 2012 Thanks a lot! That forum thread pointed me in the right direction. I had completely overlooked using displacement. Quote Link to comment Share on other sites More sharing options...
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