rulpena Posted June 28, 2012 Share Posted June 28, 2012 Hi boys, I need some help with a problem that it´s driving me crazy. I´m trying to fill a glass with a flip fluid and after move the glass. While the glass is not moving there is no problem but when the collision object starts to move this leaks the fluid particles untill all disappear. I try all I Know (that is not much), up the sub-steps,copy a sopvector field with the vel of the object and check all the parameters, but nothing works. Someone can give me an idea or direction to follow to resolve the problem, I will be eternally grateful. Thanks to all. FlipFluidLeak.hip Quote Link to comment Share on other sites More sharing options...
Peter Quint Posted June 28, 2012 Share Posted June 28, 2012 One option is to use dummy geometry for the glass that you don't render: https://vimeo.com/15490394 Quote Link to comment Share on other sites More sharing options...
rulpena Posted June 29, 2012 Author Share Posted June 29, 2012 Hi Peter, how nice to see you here If you see the file I use like a collision object a very thicker version of the glass, how you propose in you video. I think the problem it´s not there. While I was sleeping this night, I dreamed that the problem could be that I can raise the substeps in the flip solver but I can´t do this in the collision object because it not have substeps, What do you think about it? thanks Quote Link to comment Share on other sites More sharing options...
spev Posted June 29, 2012 Share Posted June 29, 2012 (edited) i too dream about houdini. . .try upping the sub steps on the dopnet node itself. This improves accuracy for all. Hope this helps. Values of 2 or 3 are usually enough but try higher for fast moving objects. now off to dream of electric sheep. Edited June 29, 2012 by spev Quote Link to comment Share on other sites More sharing options...
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