Ben Lumumba Posted December 21, 2003 Share Posted December 21, 2003 Hi, I would like to know if it 's possible to go backward frm IK to NoIK I have two bones as NO IK and then "add kinematics",then IK,and I set up simple IK between bone 1 and 2, and now I want to go back to release that IK,just I need No IK, as was before. i could delete IK goal in net editor ,but then I get brown colored warning nodes with MMB click : Invalid solver...OBJ/KIN)-Chops... Best regards, Ben Quote Link to comment Share on other sites More sharing options...
michael Posted December 21, 2003 Share Posted December 21, 2003 in the bones state > ctrl+RMB in the viewport and select Remove Kinimatics Quote Link to comment Share on other sites More sharing options...
thekenny Posted December 22, 2003 Share Posted December 22, 2003 just remove the kinematic string in the bones. bingo bango if this is something you need to do a few times. you should try to blend out the IK to FK which is really noK. the blend channel exists on every inverseKinCHOP. it just needs to be animated and you bones will go to noK performance. It will help if you snap to ik first with the pose handle so you have the ik rotates in your bones... i'll stop now. good luck. -k Quote Link to comment Share on other sites More sharing options...
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