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Reversing Inverse Kinematics to no Kinematics


Ben Lumumba

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Hi,

I would like to know if it 's possible to go backward frm IK to NoIK

I have two bones as NO IK and then "add kinematics",then IK,and I set up simple IK between bone 1 and 2,

and now I want to go back to release that IK,just I need No IK,

as was before.

i could delete IK goal in net editor ,but then I get brown colored warning nodes with MMB click : Invalid solver...OBJ/KIN)-Chops...

Best regards,

Ben

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just remove the kinematic string in the bones.

bingo bango

if this is something you need to do a few times. you should try to blend out the IK to FK which is really noK. the blend channel exists on every inverseKinCHOP. it just needs to be animated and you bones will go to noK performance. It will help if you snap to ik first with the pose handle so you have the ik rotates in your bones...

i'll stop now.

good luck.

-k

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