bergj Posted August 4, 2012 Share Posted August 4, 2012 (edited) solved Edited March 13, 2013 by bergj Quote Link to comment Share on other sites More sharing options...
br1 Posted August 4, 2012 Share Posted August 4, 2012 Hi Aleks, I had to deal with that issue before and I'm probably the one that answered about swapping UV in the shader to get SSS to behave correctly. I'm attaching a picture of how I did it. Basically, in the shader you just create a uvcoords node and plug the first output value to V and the second to U. If you have trouble with a file, link it here and I'll have a look at it. I also remember that, at that time as I was using alembic to get my geometry into Houdini (11) I had to use specific settings on my reverse node that probably don't apply to your file, but it could be that you don't need the reverse node anymore once you swap U and V in the shader. Cheers Bruno Quote Link to comment Share on other sites More sharing options...
bergj Posted August 4, 2012 Author Share Posted August 4, 2012 (edited) thx Edited March 12, 2013 by bergj Quote Link to comment Share on other sites More sharing options...
br1 Posted August 5, 2012 Share Posted August 5, 2012 Thanks for the help. I tried that method and it made the rendered image blocky with or without the reverse node active. Here is the scene file and the obj and the diff and displace maps.Thanks for looking at them. scene file Hi Aleks, I looked at your file and you're almost there. You don't need the reverse node, but you have to remove the uv info from your object to get it to render correctly. Just add an attribute node and in the vertex tab, delete the uv attribute. Quote Link to comment Share on other sites More sharing options...
bergj Posted September 5, 2012 Author Share Posted September 5, 2012 (edited) thanks Edited March 12, 2013 by bergj Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.