Macha Posted August 22, 2012 Share Posted August 22, 2012 This has been posted over at cgtalk. http://micropoint.jimdo.com/paper/ I don't quite understand it. Does anybody know how it works? Quote Link to comment Share on other sites More sharing options...
edward Posted August 22, 2012 Share Posted August 22, 2012 I thought the whole point is that nobody else is supposed to understand how it works. Quote Link to comment Share on other sites More sharing options...
eetu Posted August 22, 2012 Share Posted August 22, 2012 Uhh. From what I understood it's pretty much just what vm_geofilterwidth does? Maybe they are doing the same for every micropolygon and not just points and lines? Dunno how that would help though, maybe perhaps in edges. Most of the noise in real life comes from the shading stage, not the rasterizing stage, no? Quote Link to comment Share on other sites More sharing options...
Macha Posted August 22, 2012 Author Share Posted August 22, 2012 (edited) Hm. So, -They split a pixel into 4. -Each of these 4 sub pixels is considered to be covered completely by a point (the whole geometry is turned into those points). -Depth information is stored on those points. -Color, normals, etc are also stored on those points, but obtained by an 'informed guess' process that includes dicing and the mysterious quantum mechanics connection. Something like that? Edited August 22, 2012 by Macha 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.