Jump to content

MicroPoints


Macha

Recommended Posts

Uhh. From what I understood it's pretty much just what vm_geofilterwidth does?

Maybe they are doing the same for every micropolygon and not just points and lines? Dunno how that would help though, maybe perhaps in edges. Most of the noise in real life comes from the shading stage, not the rasterizing stage, no?

Link to comment
Share on other sites

Hm. So,

-They split a pixel into 4.

-Each of these 4 sub pixels is considered to be covered completely by a point (the whole geometry is turned into those points).

-Depth information is stored on those points.

-Color, normals, etc are also stored on those points, but obtained by an 'informed guess' process that includes dicing and the mysterious quantum mechanics connection.

Something like that?

Edited by Macha
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...