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Invisible object Mask


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Hi,

I have a set up where I have an object in the center of some wires, I don't want the object to appear in the main render but I do want it to appear in a seperate matte pass that i've set up so that I can use it in compositing.

Does anyone know how I can get this working?

I've tried just setting a shader to 0 opacity but then the matte pass doesn't seem to come through either, is there anyway to override this?

Any help would be great.

Thanks

Chris

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