hito2501 Posted August 27, 2012 Share Posted August 27, 2012 Hello please tell me how to align the surface normal to the points normal in my case, the surface normal to behave strangely after the copy procedure, although the points normal are normal Quote Link to comment Share on other sites More sharing options...
zarti Posted August 27, 2012 Share Posted August 27, 2012 hi , are you sure that prims on the left pic do not have overlapping points / vertices ? thats the first thing that comes to mi mind .. also , uploading a tiny example file , usually helps . .cheers Quote Link to comment Share on other sites More sharing options...
Macha Posted August 28, 2012 Share Posted August 28, 2012 try to attribute transfer, or just promote N from points to prims Quote Link to comment Share on other sites More sharing options...
hito2501 Posted August 28, 2012 Author Share Posted August 28, 2012 try to attribute transfer, or just promote N from points to prims I think Attrib Promote can help.. but how to write this attribute? normal of point N, normal of surface - ? sorry for such a simple question wrong_normals.hip Quote Link to comment Share on other sites More sharing options...
eetu Posted August 28, 2012 Share Posted August 28, 2012 Weird, the primitive normals look correct in that one. Quote Link to comment Share on other sites More sharing options...
hito2501 Posted August 28, 2012 Author Share Posted August 28, 2012 Weird, the primitive normals look correct in that one. hmm... in what version of Houdini you watched? Quote Link to comment Share on other sites More sharing options...
hito2501 Posted August 28, 2012 Author Share Posted August 28, 2012 after using a combination of node happened to cure the surface normal - but now soured points normal ... attribute transfer is not helping Quote Link to comment Share on other sites More sharing options...
hito2501 Posted August 28, 2012 Author Share Posted August 28, 2012 is it possible to manually create the surface normal is perpendicular to the surface? Quote Link to comment Share on other sites More sharing options...
hito2501 Posted August 28, 2012 Author Share Posted August 28, 2012 I changed the settings of the 3D viewport to Houdini 11 and normals came to the normal rate! Quote Link to comment Share on other sites More sharing options...
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