kev2 Posted September 1, 2012 Share Posted September 1, 2012 I want to use a Nuke corner pin track to animate geometry in Houdini. After I drop a CHOP network and add a file node inside and connect it to the Nuke data, how do I use the export button on the file node to connect the chan data to specific geometry? Or a camera even? In my test, I just have a camera and a sphere but am lost when it comes to connecting the incoming Nuke data to them. Also, when I export the ASCII file from Nuke and open it in a text editor, I see that the standard 8 Nuke values are space delimited. When I look at a test .chan file for animated geo in Houdini, I see that it is tab delimited. Could this be part of the problem? Thanks for any help, Kevin Quote Link to comment Share on other sites More sharing options...
moondeer Posted September 1, 2012 Share Posted September 1, 2012 the hipnc in this thread might help a bit. http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=102843&sid=5db07b44a6b79f8594dd0d897f0b0c1b Quote Link to comment Share on other sites More sharing options...
kev2 Posted September 3, 2012 Author Share Posted September 3, 2012 Thanks Eric, I'll give it a whirl. Completely missed that thread in my search, Kevin Quote Link to comment Share on other sites More sharing options...
woodenduck Posted September 3, 2012 Share Posted September 3, 2012 An export chop? Or use a chop() expression in a parameter on the geometry to pull the channel data directly from the chop network. Quote Link to comment Share on other sites More sharing options...
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